Full day drifting experience package
(Full course)

 

This course is designed for the novice drifter who has either completed the introduction course or for those who want a little more in depth instruction to start them on the path towards becoming a competent drifter.
This is a full days drifting where you will get intensive training on all of the key skills needed to be able to start to master the art of drifting. A mix of theory and practical training, this course is our flagship course!
Your day will start with a safety briefing in our classroom training facility swiftly followed by some introduction to drifting theory and techniques that you will work towards mastering in the practical sessions.

Activity 1 – Drift car initiation and balance.

You will learn how to provoke a car so that it over steers by using a weight transfer technique, how to balance the car sideways using the throttle and steering so as to be able to complete basic circular drifts in a donut. This is how all drifters start! Once you have mastered the donut every corner is a section of a donut only they start to increase in size! You will start to increase and decrease the sizes of the donuts to gain an understanding of placing the car where it needs to be whilst sliding sideways.

Activity 2 – Transitions.

This is drifter's terminology for changing directions mid drift whilst maintaining a slide. Transitions are crucial to being able to seamlessly link drifting corners together when the track changes direction. Pupils will be coached on how to perform a figure of 8, the best way to learn how to change direction using a combination of throttle control and steering inputs so that pupils can confidently steer the car in the direction that they wish to follow.

Activity 3 – Drift Initiations

Learning several different techniques for initiating the slide, pupils will have to enter the corner and make the car break traction before balancing the car (known as setting the drift) before using power and steering to drift around the corner and learning how to put the car on the correct line.

Activity 4 – Beginner corner practice

Here we get to put new found skills into practice in a fun drifting competition! Our game of drift comprises of many laps of our beginner corner on the training grounds. After initiating the slide, pupils will have to balance the car and use power and steering to drift around the corner and attempt to put the car on the correct line to be able to hit a target with the rear of the car. This is simulating what it would be like to in a real drifting competition where you would be required to place a car in proximity zones around the track.

Activity 5 – The game of drift.

Here we get to put new found skills into practice in a fun drifting competition! Our game of drift comprises of 5 laps of our beginner corner on the training grounds. After initiating the slide, pupils will have to balance the car and use power and steering to drift around the corner and attempt to put the car on the correct line to be able to hit a target with the rear of the car. Points are awarded on performance with the top drivers landing a place at the top of the podium!

Activity 6 – 'Hot laps'.

This is the chance for pupils to get strapped into a professional drift car and see what is possible to achieve with practice as the Flatout Factory drivers take you on the ride of your life! High speed drifting in close proximity to each other in a twin drifting formation is the name of the game here, simulating what it would be like to be a driving in a drifting competition! This is an extended hot lap session that would see you experience rides in 2 different cars and 12 laps of the circuit.
Although this course is made up of the above 6 sessions the syllabus is extremely flexible. The instructors will work 1-2-1 with pupils and spend as much or as little time as necessary in order to make sure that they get to grips with the task that they have been set before moving onto the next one. The learning process is tailored to the individual pupils needs through out the session.
  • Please allow 8-9 hours from arrival to departure.
  • Total time in the cars is approx. 3 hours 15 minutes.
  • Small group sizes, maximum 2 per instructor and car.
  • Minimum age 16 - Non licence holders will have to complete a basic competency test before being allowed to complete activities. This test is also mandatory for licence holders who cannot produce a copy of their licence at sign on for any reason. This is a condition of our insurance and is not flexible!
  • Minimum age 18 at Brands Hatch and hold a Full Driving Licence
  • Full terms and conditions Please make sure you are happy with these before signing on to your experience.

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